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using ColossalFramework.Globalization;
namespace LoadingScreenMod
{
public static class L10n
{
public const int FAILED = 0;
public const int MISSING = 1;
public const int DUPLICATE = 2;
public const int DUPLICATES = 3;
public const int SCENES_AND_ASSETS = 4;
public const int MAIN = 5;
public const int SIMULATION = 6;
public const int ASSETS_LOADER = 7;
public const int NEW_LOADING_OPTIONS = 8;
public const int MAJOR_GAME_UPDATE = 9;
public const int ASSETS_REPORT = 10;
public const int ASSETS_REPORT_FOR_CS = 11;
public const int TO_STOP_SAVING = 12;
public const int ASSETS_THAT_FAILED = 13;
public const int NO_FAILED_ASSETS = 14;
public const int ASSET_ERRORS = 15;
public const int NO_ERRORS_FOUND = 16;
public const int ASSET_WARNINGS = 17;
public const int NO_WARNINGS = 18;
public const int ASSETS_THAT_ARE_MISSING = 19;
public const int SECTION_MIGHT_BE_INCOMPLETE = 20;
public const int PLACED_BUT_MISSING = 21;
public const int NO_MISSING_ASSETS = 22;
public const int TO_TRACK_MISSING = 23;
public const int DUPLICATE_NAMES = 24;
public const int THESE_ARE_USED = 25;
public const int NO_USED_ASSETS = 26;
public const int THESE_ARE_UNNECESSARY = 27;
public const int ENABLED_BUT_UNNECESSARY = 28;
public const int NO_UNNECESSARY_ASSETS = 29;
public const int TO_TRACK_USED = 30;
public const int LOADING_STATS = 31;
public const int PERFORMANCE = 32;
public const int CUSTOM_ASSETS_LOADED = 33;
public const int ASSETS = 34;
public const int LOADING_SPEED = 35;
public const int ASSETS_PER_SECOND = 36;
public const int ASSETS_LOADING_TIME = 37;
public const int MINUTES_SECONDS = 38;
public const int TOTAL_LOADING_TIME = 39;
public const int PEAK_MEMORY_USAGE = 40;
public const int VIRTUAL_MEMORY = 41;
public const int SHARING_OF_RESOURCES = 42;
public const int TEXTURES = 43;
public const int TIMES = 44;
public const int MATERIALS = 45;
public const int MESHES = 46;
public const int SKIPPED_PREFABS = 47;
public const int BUILDING_PREFABS = 48;
public const int VEHICLE_PREFABS = 49;
public const int PROP_PREFABS = 50;
public const int ASSETS_BROWSER = 51;
public const int ASSET_BUGS = 52;
public const int ASSET_BUG = 53;
public const int ASSET_USES_PRIVATE_ASSET = 54;
public const int NO_LINK_IS_AVAILABLE = 55;
public const int IS_POSSIBLY_DLC = 56;
public const int SAME_ASSET_NAME = 57;
public const int IN_ALL_OF_THESE = 58;
public const int NO_DUPLICATES = 59;
public const int PROBLEMS_WERE_DETECTED = 60;
public const int INVALID_LOD_TEXTURE_SIZE = 61;
public const int ASSET_NAMING_CONFLICT = 62;
public const int OBSERVATIONS_WERE_MADE = 63;
public const int VERY_LARGE_LOD_TEXTURE = 64;
public const int YOU_HAVE = 65;
public const int DOES_NOT_CONTAIN = 66;
public const int NAME_PROBABLY_CHANGED = 67;
public const int BY_THE_AUTHOR = 68;
public const int VERY_LARGE_LOD_MESH = 69;
public const int BUILDINGS_AND_PARKS = 70;
public const int PROPS = 71;
public const int TREES = 72;
public const int VEHICLES = 73;
public const int CITIZENS = 74;
public const int NETS = 75;
public const int NETS_IN_BUILDINGS = 76;
public const int PROPS_IN_BUILDINGS = 77;
public const int TREES_IN_BUILDINGS = 78;
public const int AS_YOU_KNOW = 79;
public const int USING_THIS_FILE = 80;
public const int THESE_ARE_NOT_REPORTED = 81;
public const int LSM_REPORTED_THESE = 82;
public const int REPORTED_MISSING = 83;
public const int REPORTED_DUPLICATE = 84;
public const int GO_AHEAD = 85;
public const int INCOMPATIBLE_VERSION = 86;
public const int LOADING_OPTIONS_FOR_ASSETS = 87;
public const int CUSTOM_MEANS = 88;
public const int LOAD_ENABLED_ASSETS = 89;
public const int LOAD_ENABLED_IN_CM = 90;
public const int LOAD_USED_ASSETS = 91;
public const int LOAD_USED_IN_YOUR_CITY = 92;
public const int SHARE_TEXTURES = 93;
public const int REPLACE_DUPLICATES = 94;
public const int SHARE_MATERIALS = 95;
public const int SHARE_MESHES = 96;
public const int OPTIMIZE_THUMBNAILS = 97;
public const int OPTIMIZE_TEXTURES = 98;
public const int REPORTING = 99;
public const int SAVE_REPORTS_IN_DIRECTORY = 100;
public const int SAVE_REPORTS_OF_ASSETS = 101;
public const int CHECK_FOR_ERRORS = 102;
public const int DO_NOT_REPORT_THESE = 103;
public const int OPEN_FILE = 104;
public const int CLICK_TO_OPEN = 105;
public const int PREFAB_SKIPPING = 106;
public const int PREFAB_MEANS = 107;
public const int SKIP_THESE = 108;
public const int SAFE_MODE = 109;
public const int AUTOMATICALLY_DISABLED = 110;
public const int REMOVE_VEHICLE_AGENTS = 111;
public const int REMOVE_CITIZEN_AGENTS = 112;
public const int TRY_TO_RECOVER = 113;
public const int THEN_ORDER_BY = 114;
public const int WORKSHOP_ITEM = 115;
public const int USED_BY = 116;
public const int ORDER_BY = 117;
public const int FIND_ASSETS = 118;
public const int TRIANGLES = 119;
public const int VERTICES = 120;
public const int LONG_NAME = 121;
public const int CUSTOM_ASSETS = 122;
public const int ENABLING_AND_DISABLING = 123;
public const int EXTREMELY_LARGE_LOD_MESH = 124;
public const int PER_SECOND = 125;
public const int UNKNOWN = 126;
static readonly string[] en =
{
@"failed", // FAILED = 0
@"missing", // MISSING = 1
@"duplicate", // DUPLICATE = 2
@"duplicates", // DUPLICATES = 3
@"Scenes and Assets:", // SCENES_AND_ASSETS = 4
@"Main:", // MAIN = 5
@"Simulation:", // SIMULATION = 6
@"Assets Loader:", // ASSETS_LOADER = 7
@"New loading options", // NEW_LOADING_OPTIONS = 8
@"Major game update detected. Mod is now inactive.", // MAJOR_GAME_UPDATE = 9
@"Assets Report", // ASSETS_REPORT = 10
@"Assets report for Cities: Skylines.", // ASSETS_REPORT_FOR_CS = 11
@"To stop saving these files, disable the option ""Save assets report"" in Loading Screen Mod.", // TO_STOP_SAVING = 12
@"Assets that failed to load", // ASSETS_THAT_FAILED = 13
@"No failed assets.", // NO_FAILED_ASSETS = 14
@"Asset errors", // ASSET_ERRORS = 15
@"No errors found.", // NO_ERRORS_FOUND = 16
@"Asset warnings", // ASSET_WARNINGS = 17
@"No warnings.", // NO_WARNINGS = 18
@"Assets that are missing", // ASSETS_THAT_ARE_MISSING = 19
@"Note: this section might be incomplete because some assets are not reported.", // SECTION_MIGHT_BE_INCOMPLETE = 20
@"There are two reasons for an asset to appear in this section: (1) The asset is placed in the city but is missing (2) The asset is used by some other asset but is missing.", // PLACED_BUT_MISSING = 21
@"No missing assets.", // NO_MISSING_ASSETS = 22
@"To track missing assets, enable the option ""Load used assets"".", // TO_TRACK_MISSING = 23
@"Duplicate asset names", // DUPLICATE_NAMES = 24
@"The following custom assets are used in this city", // THESE_ARE_USED = 25
@"No used assets.", // NO_USED_ASSETS = 26
@"The following enabled assets are currently unnecessary (not used in this city)", // THESE_ARE_UNNECESSARY = 27
@"There are two reasons for an asset to appear in this section: (1) The asset is enabled but unnecessary (2) The asset is included in an enabled district style but is unnecessary.", // ENABLED_BUT_UNNECESSARY = 28
@"No unnecessary assets.", // NO_UNNECESSARY_ASSETS = 29
@"To track used assets, enable the option ""Load used assets"".", // TO_TRACK_USED = 30
@"Loading stats", // LOADING_STATS = 31
@"Performance", // PERFORMANCE = 32
@"Custom assets loaded", // CUSTOM_ASSETS_LOADED = 33
@"assets", // ASSETS = 34
@"Loading speed", // LOADING_SPEED = 35
@"assets / second", // ASSETS_PER_SECOND = 36
@"Custom assets loading time", // ASSETS_LOADING_TIME = 37
@"minutes:seconds", // MINUTES_SECONDS = 38
@"Total loading time", // TOTAL_LOADING_TIME = 39
@"Peak memory usage", // PEAK_MEMORY_USAGE = 40
@"Virtual memory", // VIRTUAL_MEMORY = 41
@"Sharing of custom asset resources", // SHARING_OF_RESOURCES = 42
@"Textures", // TEXTURES = 43
@"times", // TIMES = 44
@"Materials", // MATERIALS = 45
@"Meshes", // MESHES = 46
@"Skipped prefabs", // SKIPPED_PREFABS = 47
@"Building prefabs", // BUILDING_PREFABS = 48
@"Vehicle prefabs", // VEHICLE_PREFABS = 49
@"Prop prefabs", // PROP_PREFABS = 50
@"Assets Browser", // ASSETS_BROWSER = 51
@"Asset bugs", // ASSET_BUGS = 52
@"Asset bug", // ASSET_BUG = 53
@"Workshop asset uses private asset", // ASSET_USES_PRIVATE_ASSET = 54
@"is probably a workshop prop or tree but no link is available.", // NO_LINK_IS_AVAILABLE = 55
@"is possibly DLC or mod content.", // IS_POSSIBLY_DLC = 56
@"Same asset name", // SAME_ASSET_NAME = 57
@"in all of these", // IN_ALL_OF_THESE = 58
@"No duplicates.", // NO_DUPLICATES = 59
@"Problems were detected in these assets.", // PROBLEMS_WERE_DETECTED = 60
@"Invalid LOD texture size", // INVALID_LOD_TEXTURE_SIZE = 61
@"Asset naming conflict", // ASSET_NAMING_CONFLICT = 62
@"Warnings were raised about these assets.", // OBSERVATIONS_WERE_MADE = 63
@"Very large LOD texture", // VERY_LARGE_LOD_TEXTURE = 64
@"You have", // YOU_HAVE = 65
@"but it does not contain", // DOES_NOT_CONTAIN = 66
@"Name probably changed", // NAME_PROBABLY_CHANGED = 67
@"by the asset author.", // BY_THE_AUTHOR = 68
@"Very large LOD mesh", // VERY_LARGE_LOD_MESH = 69
@"Buildings and parks", // BUILDINGS_AND_PARKS = 70
@"Props", // PROPS = 71
@"Trees", // TREES = 72
@"Vehicles", // VEHICLES = 73
@"Citizens", // CITIZENS = 74
@"Nets", // NETS = 75
@"Nets in buildings and parks", // NETS_IN_BUILDINGS = 76
@"Props in buildings, parks and nets", // PROPS_IN_BUILDINGS = 77
@"Trees in buildings, parks and nets", // TREES_IN_BUILDINGS = 78
@"#As you know, LSM reports missing and duplicate assets on the loading screen and in the Assets report.", // AS_YOU_KNOW = 79
@"#Using this file, you can stop reporting some assets if you want.", // USING_THIS_FILE = 80
@"#These assets are not reported. To report an asset again, put its hashtag back or remove the line.", // THESE_ARE_NOT_REPORTED = 81
@"#LSM reported these assets. To stop reporting them, just remove the hashtags.", // LSM_REPORTED_THESE = 82
@"#Reported missing.", // REPORTED_MISSING = 83
@"#Reported duplicate.", // REPORTED_DUPLICATE = 84
@"#Go ahead and load a savegame that has some missing assets, then open this file again.", // GO_AHEAD = 85
@"Mod version is incompatible with the game version", // INCOMPATIBLE_VERSION = 86
@"Loading options for custom assets", // LOADING_OPTIONS_FOR_ASSETS = 87
@"Custom means workshop assets and assets created by yourself", // CUSTOM_MEANS = 88
@"Load enabled assets", // LOAD_ENABLED_ASSETS = 89
@"Load the assets enabled in Content Manager", // LOAD_ENABLED_IN_CM = 90
@"Load used assets", // LOAD_USED_ASSETS = 91
@"Load the assets that are used in your city", // LOAD_USED_IN_YOUR_CITY = 92
@"Share textures", // SHARE_TEXTURES = 93
@"Replace exact duplicates by references", // REPLACE_DUPLICATES = 94
@"Share materials", // SHARE_MATERIALS = 95
@"Share meshes", // SHARE_MESHES = 96
@"Optimize thumbnails", // OPTIMIZE_THUMBNAILS = 97
@"Optimize asset thumb and tooltip textures", // OPTIMIZE_TEXTURES = 98
@"Reporting", // REPORTING = 99
@"Save reports in this directory:", // SAVE_REPORTS_IN_DIRECTORY = 100
@"Save reports of missing, failed and used assets", // SAVE_REPORTS_OF_ASSETS = 101
@"Check assets for errors", // CHECK_FOR_ERRORS = 102
@"Do not report these custom assets as missing or duplicate:", // DO_NOT_REPORT_THESE = 103
@"Open text file", // OPEN_FILE = 104
@"Click to open", // CLICK_TO_OPEN = 105
@"Prefab skipping", // PREFAB_SKIPPING = 106
@"Prefab means the built-in assets in the game", // PREFAB_MEANS = 107
@"Skip the prefabs named in this file:", // SKIP_THESE = 108
@"Load next save in Safe Mode", // SAFE_MODE = 109
@"These options are automatically disabled when you exit to desktop", // AUTOMATICALLY_DISABLED = 110
@"Remove all vehicle agents", // REMOVE_VEHICLE_AGENTS = 111
@"Remove all citizen agents", // REMOVE_CITIZEN_AGENTS = 112
@"Try to recover from Simulation Errors", // TRY_TO_RECOVER = 113
@"then order by", // THEN_ORDER_BY = 114
@"Workshop item", // WORKSHOP_ITEM = 115
@"Used by", // USED_BY = 116
@"Order by", // ORDER_BY = 117
@"Find assets", // FIND_ASSETS = 118
@"triangles", // TRIANGLES = 119
@"vertices", // VERTICES = 120
@"<long name>", // LONG_NAME = 121
@"Custom Assets", // CUSTOM_ASSETS = 122
@"Enabling and disabling assets", // ENABLING_AND_DISABLING = 123
@"Extremely large LOD mesh", // EXTREMELY_LARGE_LOD_MESH = 124
@" / sec", // PER_SECOND = 125
@"Unknown" // UNKNOWN = 126
};
static readonly string[] zh =
{
@"失败", // FAILED = 0
@"丢失", // MISSING = 1
@"重复项", // DUPLICATE = 2
@"重复项", // DUPLICATES = 3
@"场景与资产", // SCENES_AND_ASSETS = 4
@"主要", // MAIN = 5
@"模拟", // SIMULATION = 6
@"资产加载器", // ASSETS_LOADER = 7
@"新的加载选项", // NEW_LOADING_OPTIONS = 8
@"检测到主要游戏更新,MOD现已停用", // MAJOR_GAME_UPDATE = 9
@"资产报告", // ASSETS_REPORT = 10
@"城市资产报告:天际线", // ASSETS_REPORT_FOR_CS = 11
@"要停止保存这些文件,请在游戏设置中的载入画面MOD选项中禁用", // TO_STOP_SAVING = 12
@"无法加载的资产", // ASSETS_THAT_FAILED = 13
@"没有失败的资产", // NO_FAILED_ASSETS = 14
@"资产错误", // ASSET_ERRORS = 15
@"找不到错误", // NO_ERRORS_FOUND = 16
@"资产警告", // ASSET_WARNINGS = 17
@"没有警告", // NO_WARNINGS = 18
@"丢失的资产", // ASSETS_THAT_ARE_MISSING = 19
@"注意:此部分可能不完整,因为某些资产为报告", // SECTION_MIGHT_BE_INCOMPLETE = 20
@"此部分中显示资产的原因有两种:(1)该资产放置在城市中但丢失了.(2)该资产被其他某些资产使用但丢失了.", // PLACED_BUT_MISSING = 21
@"没有丢失资产", // NO_MISSING_ASSETS = 22
@"要跟踪丢失的资产,请启用该选项 ""加载使用的资产""", // TO_TRACK_MISSING = 23
@"资产名称重复", // DUPLICATE_NAMES = 24
@"该城市使用以下自定义资产", // THESE_ARE_USED = 25
@"无重复资产", // NO_USED_ASSETS = 26
@"当前不需要以下已启用资产(城市中未使用)", // THESE_ARE_UNNECESSARY = 27
@"此部分中显示资产的原因有两种:(1)资产已启用但不是必需的(2)资产包含在已启用的分区样式中但不是必需的.", // ENABLED_BUT_UNNECESSARY = 28
@"没有不必要的资产", // NO_UNNECESSARY_ASSETS = 29
@"要跟踪已用的资产,请启用该选项 ""加载使用的资产""", // TO_TRACK_USED = 30
@"加载统计", // LOADING_STATS = 31
@"性能", // PERFORMANCE = 32
@"已加载自定义资产", // CUSTOM_ASSETS_LOADED = 33
@"资产", // ASSETS = 34
@"加载速度", // LOADING_SPEED = 35
@"资产/秒", // ASSETS_PER_SECOND = 36
@"自定义加载时间", // ASSETS_LOADING_TIME = 37
@"分钟:秒", // MINUTES_SECONDS = 38
@"总加载时间", // TOTAL_LOADING_TIME = 39
@"内存使用峰值", // PEAK_MEMORY_USAGE = 40
@"虚拟内存", // VIRTUAL_MEMORY = 41
@"共享自定义资产", // SHARING_OF_RESOURCES = 42
@"贴图", // TEXTURES = 43
@"次", // TIMES = 44
@"材料", // MATERIALS = 45
@"网格", // MESHES = 46
@"跳过预制资产", // SKIPPED_PREFABS = 47
@"建筑预制资产", // BUILDING_PREFABS = 48
@"车辆预制资产", // VEHICLE_PREFABS = 49
@"道具预制资产", // PROP_PREFABS = 50
@"资产浏览器", // ASSETS_BROWSER = 51
@"资产错误", // ASSET_BUGS = 52
@"资产错误", // ASSET_BUG = 53
@"作者可能使用了私有资产", // ASSET_USES_PRIVATE_ASSET = 54
@"可能是一个道具或树,但是没有可用链接", // NO_LINK_IS_AVAILABLE = 55
@"可能是DLC或Mod内容", // IS_POSSIBLY_DLC = 56
@"在这些资产中", // SAME_ASSET_NAME = 57
@"都使用了相同的资产名称", // IN_ALL_OF_THESE = 58
@"没有重复", // NO_DUPLICATES = 59
@"在这些资产中发现问题", // PROBLEMS_WERE_DETECTED = 60
@"无效的LOD纹理大小", // INVALID_LOD_TEXTURE_SIZE = 61
@"资产名称冲突", // ASSET_NAMING_CONFLICT = 62
@"对这些资产进行了观察", // OBSERVATIONS_WERE_MADE = 63
@"非常大的LOD纹理", // VERY_LARGE_LOD_TEXTURE = 64
@"你有", // YOU_HAVE = 65
@"但它不包含", // DOES_NOT_CONTAIN = 66
@"资产作者可能更改了", // NAME_PROBABLY_CHANGED = 67
@"名称.", // BY_THE_AUTHOR = 68
@"非常大的LOD网格", // VERY_LARGE_LOD_MESH = 69
@"建筑物和公园", // BUILDINGS_AND_PARKS = 70
@"道具", // PROPS = 71
@"树木", // TREES = 72
@"载具", // VEHICLES = 73
@"市民", // CITIZENS = 74
@"道路", // NETS = 75
@"建筑物和公园网格模型", // NETS_IN_BUILDINGS = 76
@"建筑物、公园和道路的支柱", // PROPS_IN_BUILDINGS = 77
@"建筑物、公园和道路的树木", // TREES_IN_BUILDINGS = 78
@"#如您所知,LSM报告在加载屏幕和资产报告中丢失和重复的资产", // AS_YOU_KNOW = 79
@"#如果您愿意,可以使用此文件停止报告某些资产", // USING_THIS_FILE = 80
@"#这些资产没有报告.要再次报告资产,请将其标签放回或删除行", // THESE_ARE_NOT_REPORTED = 81
@"#LSM报告了这些资产。要停止报告,只需删除标签", // LSM_REPORTED_THESE = 82
@"#丢失资产", // REPORTED_MISSING = 83
@"#重复资产", // REPORTED_DUPLICATE = 84
@"#首先加载具有一些缺少资产的存档或新开存档,然后再次打开此文件", // GO_AHEAD = 85
@"检测到主要游戏更新. Mod现已停用", // INCOMPATIBLE_VERSION = 86
@"加载自定义资产选项", // LOADING_OPTIONS_FOR_ASSETS = 87
@"自定义是指工坊资产和您自己创建的资产", // CUSTOM_MEANS = 88
@"加载启用的资产", // LOAD_ENABLED_ASSETS = 89
@"加载内容管理器中的资产", // LOAD_ENABLED_IN_CM = 90
@"加载使用的资产", // LOAD_USED_ASSETS = 91
@"加载您所在城市使用的资产", // LOAD_USED_IN_YOUR_CITY = 92
@"共享贴图", // SHARE_TEXTURES = 93
@"用引用替换完全重复的", // REPLACE_DUPLICATES = 94
@"共享材质", // SHARE_MATERIALS = 95
@"共享模型", // SHARE_MESHES = 96
@"优化缩略图", // OPTIMIZE_THUMBNAILS = 97
@"优化资源和工具提示纹理", // OPTIMIZE_TEXTURES = 98
@"统计报告", // REPORTING = 99
@"在此目录中保存报表(可手动更改目录):", // SAVE_REPORTS_IN_DIRECTORY = 100
@"保存丢失、失败和使用过的资产的报告", // SAVE_REPORTS_OF_ASSETS = 101
@"检查资产是否错误", // CHECK_FOR_ERRORS = 102
@"隐藏下面文本文件中的自定义资产丢失或重复报告:", // DO_NOT_REPORT_THESE = 103
@"打开文本文件", // OPEN_FILE = 104
@"点击打开", // CLICK_TO_OPEN = 105
@"跳过预制资产", // PREFAB_SKIPPING = 106
@"预制资产至游戏中的内置资产", // PREFAB_MEANS = 107
@"跳过此文件中命名的预制资产(可手动更改目录):", // SKIP_THESE = 108
@"在安全模式下加载保存", // SAFE_MODE = 109
@"当您退出桌面时,选项会自动禁用", // AUTOMATICALLY_DISABLED = 110
@"删除所有车辆主题", // REMOVE_VEHICLE_AGENTS = 111
@"删除所有市民主题", // REMOVE_CITIZEN_AGENTS = 112
@"尝试从模拟错误中恢复", // TRY_TO_RECOVER = 113
@"再排序", // THEN_ORDER_BY = 114
@"工坊资产", // WORKSHOP_ITEM = 115
@"使用者", // USED_BY = 116
@"排序", // ORDER_BY = 117
@"找", // FIND_ASSETS = 118
@"三角形", // TRIANGLES = 119
@"顶点", // VERTICES = 120
@"<长资产名称>", // LONG_NAME = 121
@"自定义资产", // CUSTOM_ASSETS = 122
@"启用和禁用资产", // ENABLING_AND_DISABLING = 123
@"非常大的LOD网格", // EXTREMELY_LARGE_LOD_MESH = 124
@" 资产/秒", // PER_SECOND = 125
@"未知" // UNKNOWN = 126
};
static readonly string[] es =
{
@"fallaron", // FAILED = 0
@"perdido", // MISSING = 1
@"duplicado", // DUPLICATE = 2
@"duplicados", // DUPLICATES = 3
@"Escenas y Elementos:", // SCENES_AND_ASSETS = 4
@"Principal:", // MAIN = 5
@"Simulación:", // SIMULATION = 6
@"Cargador de elementos:", // ASSETS_LOADER = 7
@"Opciones de carga nuevas", // NEW_LOADING_OPTIONS = 8
@"Se ha detectado una actualización mayor del juego. Se ha desactivado el Mod.", // MAJOR_GAME_UPDATE = 9
@"Reporte de elementos", // ASSETS_REPORT = 10
@"Reporte de elementos para Cities: Skylines.", // ASSETS_REPORT_FOR_CS = 11
@"Para no seguir guardando estos archivos, deshabilita la opción de ""Guardar reporte de elementos"" en Loading Screen Mod.", // TO_STOP_SAVING = 12
@"Elementos que fallaron al cargar", // ASSETS_THAT_FAILED = 13
@"No falló ningún elemento.", // NO_FAILED_ASSETS = 14
@"Errores de elementos", // ASSET_ERRORS = 15
@"No se encontraron errores.", // NO_ERRORS_FOUND = 16
@"Advertencias de elementos", // ASSET_WARNINGS = 17
@"No hay advertencias.", // NO_WARNINGS = 18
@"Elementos no encontrados", // ASSETS_THAT_ARE_MISSING = 19
@"Nota: esta sección puede que esté incompleta debido a que algunos elementos no se reportaron.", // SECTION_MIGHT_BE_INCOMPLETE = 20
@"Hay dos razones por la cual un elemento aparece en esta sección: (1) El elemento se usó en la ciudad pero está perdido (2) El elemento está siendo usado por otro elemento pero esta perdido.", // PLACED_BUT_MISSING = 21
@"No hay elementos perdidos.", // NO_MISSING_ASSETS = 22
@"Para identificar elementos perdidos, selecciona la opción ""Cargar elementos usados"".", // TO_TRACK_MISSING = 23
@"Nombre de elementos duplicados", // DUPLICATE_NAMES = 24
@"Los siguientes elementos personalizados están siendo usados en esta ciudad", // THESE_ARE_USED = 25
@"No hay elementos en uso.", // NO_USED_ASSETS = 26
@"Los siguientes elementos habilitados no son necesarios (no están siendo usados en esta ciudad)", // THESE_ARE_UNNECESSARY = 27
@"Hay dos razones por la cual un elemento aparece en esta sección: (1) El elemento está habilitado pero no se necesita (2) El elemento está incluído en un estilo de distrito pero no se necesita.", // ENABLED_BUT_UNNECESSARY = 28
@"No hay elementos que no se necesiten.", // NO_UNNECESSARY_ASSETS = 29
@"Para identificar elementos usados, selecciona la opción ""Cargar elementos usados"".", // TO_TRACK_USED = 30
@"Estadísticas de carga", // LOADING_STATS = 31
@"Rendimiento", // PERFORMANCE = 32
@"Elementos personalizados han sido cargados", // CUSTOM_ASSETS_LOADED = 33
@"elementos", // ASSETS = 34
@"Velcidad de carga", // LOADING_SPEED = 35
@"elementos / segundo", // ASSETS_PER_SECOND = 36
@"Tiempo de carga de elementos personalizados", // ASSETS_LOADING_TIME = 37
@"minutos:segundos", // MINUTES_SECONDS = 38
@"Tiempo de carga total", // TOTAL_LOADING_TIME = 39
@"Uso máximo de memoria", // PEAK_MEMORY_USAGE = 40
@"Memoria virtual", // VIRTUAL_MEMORY = 41
@"Compartiendo recursos de elemento personalizados", // SHARING_OF_RESOURCES = 42
@"Texturas", // TEXTURES = 43
@"veces", // TIMES = 44
@"Materiales", // MATERIALS = 45
@"Mallas", // MESHES = 46
@"Prefabs omitidos", // SKIPPED_PREFABS = 47
@"Prefabs de Edificios", // BUILDING_PREFABS = 48
@"Prefabs de Vehículos", // VEHICLE_PREFABS = 49
@"Prefabs de Props", // PROP_PREFABS = 50
@"Navegadors de Elementos", // ASSETS_BROWSER = 51
@"Defectos de elementos", // ASSET_BUGS = 52
@"Defecto de elemento", // ASSET_BUG = 53
@"El elemento de Workshop utiliza un elemento privado", // ASSET_USES_PRIVATE_ASSET = 54
@"es posible que sea un prop o arbol del Workshop pero no existe el enlace.", // NO_LINK_IS_AVAILABLE = 55
@"es posible que sea un DLC o un mod.", // IS_POSSIBLY_DLC = 56
@"Mismo nombre de elemento", // SAME_ASSET_NAME = 57
@"en todos estos", // IN_ALL_OF_THESE = 58
@"No hay duplicados.", // NO_DUPLICATES = 59
@"Se detectaron probkemas en estos elementos.", // PROBLEMS_WERE_DETECTED = 60
@"El tamaño de la textura LOD es inválido", // INVALID_LOD_TEXTURE_SIZE = 61
@"Hay un conflicto con el nombre del elemento", // ASSET_NAMING_CONFLICT = 62
@"Hay algunas advertencias en estos elementos.", // OBSERVATIONS_WERE_MADE = 63
@"La textura LOD es muy grande", // VERY_LARGE_LOD_TEXTURE = 64
@"Tienes", // YOU_HAVE = 65
@"pero no contiene", // DOES_NOT_CONTAIN = 66
@"El nombre probablemente cambió", // NAME_PROBABLY_CHANGED = 67
@"por el autor del elemento.", // BY_THE_AUTHOR = 68
@"La malla LOD es muy grande", // VERY_LARGE_LOD_MESH = 69
@"Edificios y parques", // BUILDINGS_AND_PARKS = 70
@"Props", // PROPS = 71
@"Arboles", // TREES = 72
@"Vehículos", // VEHICLES = 73
@"Ciudadanos", // CITIZENS = 74
@"Redes", // NETS = 75
@"Redes en edificios y parques", // NETS_IN_BUILDINGS = 76
@"Props en edificios, parques y redes", // PROPS_IN_BUILDINGS = 77
@"Arboles en edifios, parques y redes", // TREES_IN_BUILDINGS = 78
@"#Como sabes, LSM reporta los elementos perdidos y duplicados en la pantalla de carga y en el reporte de elementos.", // AS_YOU_KNOW = 79
@"#Usando este archivo, puedes evitar que algunos elementos se reporten.", // USING_THIS_FILE = 80
@"#Estos elementos no serán reportados. Para reporta de nuevo un elemento, agrega el hashtag nuevamente or elimina la línea.", // THESE_ARE_NOT_REPORTED = 81
@"#LSM reportó los siguientes elementos. Para no seguir reportándolos, elimina los hashtags.", // LSM_REPORTED_THESE = 82
@"#Reportados como perdidos.", // REPORTED_MISSING = 83
@"#Reportados como duplicados.", // REPORTED_DUPLICATE = 84
@"#Carga una partida guardada que tenga algunos elementos perdido, luego abre este archivo de nuevo.", // GO_AHEAD = 85
@"La versión del Mod no es compatible con la versión del juego", // INCOMPATIBLE_VERSION = 86
@"Opciones de carga para elementos personalizados", // LOADING_OPTIONS_FOR_ASSETS = 87
@"Personalizado significa elementos del Workshop y elementos creados por tui mismo", // CUSTOM_MEANS = 88
@"Cargar elementos activados", // LOAD_ENABLED_ASSETS = 89
@"Cargar los elementos activados en el Gestor de Contenidos", // LOAD_ENABLED_IN_CM = 90
@"Cargar elementos en uso", // LOAD_USED_ASSETS = 91
@"Cargar los elementos que están siendo utilizados en tu ciudad", // LOAD_USED_IN_YOUR_CITY = 92
@"Compartir texturas", // SHARE_TEXTURES = 93
@"Reemplazar duplicados exactos por referencia", // REPLACE_DUPLICATES = 94
@"Compartir materiales", // SHARE_MATERIALS = 95
@"Compartir mallas", // SHARE_MESHES = 96
@"Optimizar los thumbnails", // OPTIMIZE_THUMBNAILS = 97
@"Optimizar las texturas de información y los thumbnails de los elementos", // OPTIMIZE_TEXTURES = 98
@"Reportando", // REPORTING = 99
@"Guardar reportes en este directorio:", // SAVE_REPORTS_IN_DIRECTORY = 100
@"Guardar reportes de elementos perdidos, fallidos y utilizados", // SAVE_REPORTS_OF_ASSETS = 101
@"Chequear errores en los elementos", // CHECK_FOR_ERRORS = 102
@"No reportar estos elementos personalizados como perdidos o duplicados:", // DO_NOT_REPORT_THESE = 103
@"Abrir archivo de texto", // OPEN_FILE = 104
@"Has clic para abrir", // CLICK_TO_OPEN = 105
@"Omitir Prefabs", // PREFAB_SKIPPING = 106
@"Prefab significa los elementos que vienen con el juego base", // PREFAB_MEANS = 107
@"Omitir los prefabs agregados en este archivo:", // SKIP_THESE = 108
@"Cargar la partida en modo seguro", // SAFE_MODE = 109
@"Estas opciones se deshabilitan automáticamente cuando cierras el juego hacia el Escritorio", // AUTOMATICALLY_DISABLED = 110
@"Eliminar todo los agente de vehículos", // REMOVE_VEHICLE_AGENTS = 111
@"Eliminar todos los agentes de ciudadanos", // REMOVE_CITIZEN_AGENTS = 112
@"Intentar recuperar de Errores de Simulación", // TRY_TO_RECOVER = 113
@"luego ordenar por", // THEN_ORDER_BY = 114
@"Artículo de Workshop", // WORKSHOP_ITEM = 115
@"Utilizado por", // USED_BY = 116
@"Ordenado por", // ORDER_BY = 117
@"Buscar elementos", // FIND_ASSETS = 118
@"triángulos", // TRIANGLES = 119
@"Vértices", // VERTICES = 120
@"<nombre largo>", // LONG_NAME = 121
@"Elementos personalizados", // CUSTOM_ASSETS = 122
@"Habilitando y deshabilitando elementos", // ENABLING_AND_DISABLING = 123
@"Malla de LOD extremadamente grande", // EXTREMELY_LARGE_LOD_MESH = 124
@" / seg", // PER_SECOND = 125
@"Desconocido" // UNKNOWN = 126
};
}
}