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# -*- coding: utf-8 -*-
"""
Created on Wed Jul 24 20:53:15 2024
Author: Alexandros Stratoudakis
e-mail: alexstrat4@gmail.com
Module that implements the Blackjack game using the bj_components module.
TODO: add a log, add insurance
"""
import bj_components as bj
import sys
from utils import colors, is_numerical, Mute, win_lose, slow_print
fg = colors.fg
bg = colors.bg
class Blackjack():
''' Object oriented implementation of blackjack. '''
def __init__(self, num_decks: int, starting_cash: int | float,
name: str, game_delay='fast'):
"""
Initializer for Blackjack object.
Args:
num_decks (int): Number of decks.
starting_cash (int|float): Starting cash in $.
name (str): Player name.
game_delay (str, Optional): Delay, in seconds, after each print. Defaults to 'fast' (no delay)
Raises:
ValueError: If starting cash is not a valid number.
Returns:
None.
"""
if is_numerical(starting_cash) == False:
raise ValueError('Starting cash must be a number.')
if starting_cash <= 0:
raise ValueError('Starting cash must be a positive number.')
if game_delay == 'fast':
pass
else:
slow_print(delay=game_delay)
self.num_decks = num_decks
self.Deck = bj.deck(self.num_decks)
self.Deck.shuffle()
self.Round = 0
self.Dealer = bj.dealer([None])
self.Player = bj.player([None], name)
self.Player.cash = starting_cash
# self.Player.splitted = False
# TODO: add bots here (maybe?)
def play_round(self, splitted=False, verbose_dealer=True) -> int:
"""
Args:
splitted (bool, optional): If True, no initial deal happens. Defaults to False.
verbose_dealer (bool, optional): If False, dealer's play gives no printed output. Defaults to True.
Returns:
int: 0,1,2, representin lose/win/push
"""
def init_deal(Player: bj.player):
if Player.cash <= 0:
print('\n' + Player.name + ' is out of cash...\n' +
fg.red + 'Game Over!!!' + colors.reset)
sys.exit()
self.Round += 1
Player.action = None # reset participants
self.Dealer.action = None
print('______________________________________')
print("Cash:" + fg.green + " $" + str(Player.cash) +
colors.reset + ', Round: ' + str(self.Round))
Player.place_bet()
self.Dealer.dealer_cards = self.Deck.draw(2)
Player.player_cards = self.Deck.draw(2)
print("Dealer has " +
self.Dealer.dealer_cards[1].as_str() + colors.reset+" and a hidden card.")
print('--------------------------------------')
if splitted == False:
init_deal(self.Player)
# TODO insurrance goes here
# Player plays
while self.Player.action != 'stay' and self.Player.action != 'blackjack' and self.Player.action != 'bust' and self.Player.action != 'split':
self.Player.play()
if self.Player.action == 'hit':
self.Player.player_cards.append(self.Deck.draw())
elif self.Player.action == 'double down':
self.Player.cash -= self.Player.bet
if self.Player.cash >= 0:
self.Player.bet = 2 * self.Player.bet
self.Player.player_cards.append(self.Deck.draw())
self.Player.play()
else:
self.Player.cash += self.Player.bet # return money to wallet
print(fg.orange + "Not enough cash to double down." + colors.reset + " You need " + fg.green + '$' + str(self.Player.bet) +
colors.reset + ' but only have' +
fg.green + " $" + str(self.Player.cash) + colors.reset + "...")
self.Player.action = None
if self.Player.action == 'bust':
print("Dealer wins!")
print(self.Player.name + fg.red + ' loses' + colors.reset +
' the bet of ' + fg.green + '$'+str(self.Player.bet) + colors.reset)
self.Player.bet = 0
return 0 # 0 = dealer wins
elif self.Player.action == 'split':
if self.Player.cash - self.Player.bet >= 0:
self.Player.action = None
self.Player.cash -= self.Player.bet
print('\n'+self.Player.name + ' is playing their first hand.')
init_bet = self.Player.bet
self.Player.player_cards = [self.Player.player_cards[0]]
hand1 = self.play_round(splitted=True, verbose_dealer=False)
self.Player.player_cards = [self.Player.player_cards[1]]
self.Dealer.dealer_cards = self.Dealer.dealer_cards[0:2]
self.Dealer.action = None
self.Player.action = None
self.Player.bet = init_bet
print('\n'+self.Player.name + ' is playing their second hand.')
self.play_round(splitted=True)
print('\r'+'on their second hand', end='')
print(' and ' + win_lose[hand1] +
' the same bet from the first hand.')
self.Player.splitted = False
else:
print(fg.orange + "Not enough cash to split." + colors.reset + " You need " + fg.green + '$' + str(self.Player.bet) +
colors.reset + ' but only have' +
fg.green + " $" + str(self.Player.cash) + colors.reset + "...")
self.Player.action = None
self.Player.splitted = False
self.play_round(splitted=True) # True to not init deal again
else: # player stays or has a bj
# dealer plays
def dealer_play(Player: bj.player, Dealer: bj.dealer):
print("\nDealer's hidden card is: " +
Dealer.dealer_cards[0].as_str() + colors.reset)
print('--------------------------------------')
while Dealer.action != 'stay' and Dealer.action != 'blackjack' and Dealer.action != 'bust':
Dealer.play()
if Dealer.action == 'hit':
Dealer.dealer_cards.append(self.Deck.draw())
if Dealer.action == 'stay':
if Dealer.value > Player.value:
print('Dealer wins!')
print(Player.name + fg.red + ' loses' + colors.reset +
' the bet of ' + fg.green + '$' + str(Player.bet) + colors.reset)
Player.bet = 0
return 0
elif Dealer.value < Player.value and Player.action != 'blackjack':
Player.bet = 2 * Player.bet
print(Player.name + fg.green + ' wins' + colors.reset +
'. The Dealer pays ' + fg.green+'$' + str(Player.bet) + colors.reset)
Player.cash += Player.bet
return 1 # player wins
elif Dealer.action != 'blackjack' and Player.action == 'blackjack':
Player.bet = (1 + 3/2) * Player.bet
print(Player.name + fg.green + ' wins' + colors.reset +
' with a' + fg.purple + ' Blackjack!' + colors.reset + " The Dealer pays " + fg.green + '$' + str(Player.bet) + colors.reset)
Player.cash += Player.bet
elif Dealer.value == Player.value:
print(Player.name + ' and the Dealer' +
fg.cyan+' push.'+colors.reset)
Player.cash += Player.bet
return 2 # push
elif Dealer.action == 'bust':
Player.bet = 2 * Player.bet
print(Player.name + fg.green + ' wins' + colors.reset +
'. The Dealer pays ' + fg.green+'$' + str(Player.bet) + colors.reset)
Player.cash += Player.bet
return 1 # player wins
else: # dealer has blackjack
if Player.action == 'blackjack':
print(Player.name + ' and the Dealer' +
fg.cyan+' push.'+colors.reset)
Player.cash += Player.bet
return 2 # push
else: # player has no blackjack
print('Dealer wins!')
print(Player.name + fg.red + ' loses' + colors.reset +
' the bet of ' + fg.green + '$' + str(Player.bet) + colors.reset)
Player.bet = 0
return 0
if verbose_dealer == False:
with Mute():
outcome = dealer_play(self.Player, self.Dealer)
return outcome
else:
outcome = dealer_play(self.Player, self.Dealer)
return outcome
"""
@todo
class Blackjack2:
def __init__(self, starting_cash=1000, name='Alex', human_player=True, N_decks=8, N_bots=0, strategies=None):
if is_numerical(starting_cash) == False:
raise ValueError('Starting cash must be a number.')
if starting_cash <= 0:
raise ValueError('Starting cash must be a positive number.')
self.num_decks = N_decks
self.Deck = bj.deck(self.num_decks)
self.Deck.shuffle()
self.Round = 0
self.Dealer = bj.dealer([None])
self.Bots = []
for i in range(N_bots):
self.Bots.append(bj.player_bot())
if human_player == True:
self.Player = bj.player([None], name)
self.Player.cash = starting_cash
self.Players = self.Bots.insert(0, self.Player)
def init_deal(self):
self.Round += 1
for Player in self.Players:
if Player.cash <= 0:
print('\n' + Player.name + ' is out of cash...\n' +
fg.red + 'Game Over!!!' + colors.reset)
sys.exit()
Player.action = None # reset participants
self.Dealer.action = None
print('______________________________________')
print("Cash:" + fg.green + " $" + str(Player.cash) +
colors.reset + ', Round: ' + str(self.Round))
Player.place_bet()
self.Dealer.dealer_cards = self.Deck.draw(2)
Player.player_cards = self.Deck.draw(2)
print("Dealer has " +
self.Dealer.dealer_cards[1].as_str() + colors.reset+" and a hidden card.")
print('--------------------------------------')
def player_play(Player: bj.player):
pass
def dealer_play(Dealer: bj.dealer):
pass
def play_round(Dealer: bj.dealer, Players: list[bj.player | bj.player_bot]):
pass
"""