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status.h
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61 lines (52 loc) · 643 Bytes
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#pragma once
enum class InputType
{
Empty, // Walkable tile
Wall, // Blocked tile
Start, // Starting point
Goal, // Target point
Weight
};
enum class Algorithm
{
AStar,
Dijkstra,
BFS,
Greedy,
Custom
};
enum class PlayMode
{
Idle,
AutoRun,
Pause
};
enum class SimState
{
Editing,
Running,
Finished
};
enum class MoveMode
{
FourWay,
EightWay
};
enum class HeuristicMode
{
Manhattan,
Euclidean,
Octile,
Chebyshev
};
enum class DiagonalMovePolicy
{
BlockIfEitherSideBlocked,
BlockIfBothSidesBlocked,
IgnoreSideBlocks
};
struct MovementCostConfig
{
int straight = 10;
int diagonal = 14;
};