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Program.cs
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424 lines (370 loc) · 13.7 KB
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using AccessModsInstaller.Games;
using AccessModsInstaller.Models;
using AccessModsInstaller.Services;
namespace AccessModsInstaller;
class Program
{
static async Task<int> Main(string[] args)
{
Console.WriteLine("Access Mods Installer");
Console.WriteLine("=================================");
Console.WriteLine();
// Parse arguments
var options = ParseArguments(args);
if (options.ShowHelp)
{
PrintHelp();
return 0;
}
// Determine which game to install
GameConfig? config = null;
if (!string.IsNullOrEmpty(options.GameId))
{
config = GameConfigs.GetById(options.GameId);
if (config == null)
{
Console.WriteLine($"Error: Unknown game ID '{options.GameId}'");
Console.WriteLine("Use --list to see available games.");
return 1;
}
}
else if (options.NonInteractive)
{
Console.WriteLine("Error: --game is required in non-interactive mode.");
return 1;
}
else
{
// Interactive game selection
config = SelectGame();
if (config == null)
{
return 0; // User cancelled
}
}
Console.WriteLine($"Selected: {config.DisplayName}");
Console.WriteLine();
var gamePathFinder = new GamePathFinder(config);
var githubService = new GitHubReleaseService(config);
var melonLoaderService = new MelonLoaderService();
var modInstallerService = new ModInstallerService(config);
string? tempDir = null;
try
{
// Step 1: Find game path
Console.WriteLine("Step 1: Finding game installation...");
var gamePath = options.GamePath ?? gamePathFinder.FindGamePath();
if (gamePath != null)
{
Console.WriteLine($"Found: {gamePath}");
if (!options.NonInteractive)
{
Console.Write("Is this correct? (Y/n): ");
var response = Console.ReadLine()?.Trim().ToLowerInvariant();
if (response == "n" || response == "no")
{
gamePath = null;
}
}
}
if (gamePath == null)
{
if (options.NonInteractive)
{
Console.WriteLine(
"Error: Game not found. Use --game-path to specify the location."
);
return 1;
}
Console.WriteLine("Game not found automatically.");
Console.Write("Enter the game installation path: ");
gamePath = Console.ReadLine()?.Trim();
if (string.IsNullOrEmpty(gamePath))
{
Console.WriteLine("Error: No path provided.");
return 1;
}
}
// Validate the path
if (!gamePathFinder.ValidateGamePath(gamePath))
{
Console.WriteLine(
$"Error: Invalid game path. {config.ExecutableName} not found in: {gamePath}"
);
return 1;
}
Console.WriteLine();
// Step 2: Download latest release
Console.WriteLine("Step 2: Downloading latest mod release...");
if (options.Prerelease)
{
Console.WriteLine(
"Fetching release information from GitHub (including prereleases)..."
);
}
else
{
Console.WriteLine("Fetching release information from GitHub...");
}
var release = await githubService.GetLatestReleaseAsync(options.Prerelease);
if (release == null)
{
Console.WriteLine("Error: Could not fetch release information from GitHub.");
return 1;
}
var versionLabel = release.Prerelease
? $"{release.TagName} (prerelease)"
: release.TagName;
Console.WriteLine($"Latest version: {versionLabel}");
var asset = githubService.FindModAsset(release);
if (asset == null)
{
Console.WriteLine("Error: Could not find mod download in release.");
return 1;
}
var sizeMb = asset.Size / (1024.0 * 1024.0);
Console.WriteLine($"Downloading {asset.Name} ({sizeMb:F1} MB)...");
var zipPath = Path.Combine(Path.GetTempPath(), asset.Name);
var lastProgress = -1;
await githubService.DownloadAssetAsync(
asset,
zipPath,
progress =>
{
// Only report at 25% intervals to avoid spam
if (progress >= lastProgress + 25 || progress == 100)
{
Console.WriteLine($"Progress: {progress}%");
lastProgress = progress;
}
}
);
Console.WriteLine("Download complete.");
Console.WriteLine();
// Step 3: Extract release
Console.WriteLine("Step 3: Extracting release...");
tempDir = modInstallerService.ExtractRelease(zipPath, Console.WriteLine);
var extractedRoot = modInstallerService.FindExtractedRoot(tempDir);
if (extractedRoot == null)
{
Console.WriteLine("Error: Could not find mod files in release archive.");
return 1;
}
Console.WriteLine("Extraction complete.");
Console.WriteLine();
// Step 4: Check MelonLoader
if (!options.SkipMelonLoader)
{
Console.WriteLine("Step 4: Checking MelonLoader...");
if (melonLoaderService.IsMelonLoaderInstalled(gamePath))
{
Console.WriteLine("MelonLoader is already installed.");
}
else
{
Console.WriteLine("MelonLoader is not installed.");
if (!options.NonInteractive)
{
Console.Write("Install MelonLoader now? (Y/n): ");
var response = Console.ReadLine()?.Trim().ToLowerInvariant();
if (response == "n" || response == "no")
{
Console.WriteLine("Skipping MelonLoader installation.");
Console.WriteLine("Note: The mod requires MelonLoader to function.");
}
else
{
await melonLoaderService.InstallMelonLoaderAsync(
gamePath,
Console.WriteLine
);
}
}
else
{
await melonLoaderService.InstallMelonLoaderAsync(
gamePath,
Console.WriteLine
);
}
}
Console.WriteLine();
}
// Step 5: Install mod files
var stepNum = options.SkipMelonLoader ? 4 : 5;
Console.WriteLine($"Step {stepNum}: Installing mod files...");
modInstallerService.InstallMod(extractedRoot, gamePath, Console.WriteLine);
Console.WriteLine("Mod files installed.");
Console.WriteLine();
// Success
Console.WriteLine("Installation complete!");
Console.WriteLine(
$"The {config.DisplayName} accessibility mod has been installed successfully."
);
Console.WriteLine("Launch the game to use the mod.");
Console.WriteLine();
// Clean up downloaded zip
try
{
File.Delete(zipPath);
}
catch { }
if (!options.NonInteractive)
{
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
return 0;
}
catch (Exception ex)
{
Console.WriteLine();
Console.WriteLine($"Error: {ex.Message}");
if (!options.NonInteractive)
{
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
return 1;
}
finally
{
// Clean up temp directory
if (tempDir != null)
{
modInstallerService.Cleanup(tempDir);
}
githubService.Dispose();
}
}
static GameConfig? SelectGame()
{
Console.WriteLine("Select a game to install the accessibility mod for:");
Console.WriteLine();
var games = GameConfigs.All;
for (int i = 0; i < games.Count; i++)
{
Console.WriteLine($" {i + 1}. {games[i].DisplayName}");
}
Console.WriteLine($" 0. Exit");
Console.WriteLine();
while (true)
{
Console.Write("Enter your choice: ");
var input = Console.ReadLine()?.Trim();
if (string.IsNullOrEmpty(input))
{
continue;
}
if (input == "0")
{
return null;
}
if (int.TryParse(input, out int choice) && choice >= 1 && choice <= games.Count)
{
Console.WriteLine();
return games[choice - 1];
}
Console.WriteLine("Invalid choice. Please try again.");
}
}
static Options ParseArguments(string[] args)
{
var options = new Options();
for (int i = 0; i < args.Length; i++)
{
var arg = args[i];
if (arg == "--help" || arg == "-h")
{
options.ShowHelp = true;
}
else if (arg == "--game" || arg == "-g")
{
if (i + 1 < args.Length)
{
options.GameId = args[++i];
}
}
else if (arg == "--game-path" || arg == "-p")
{
if (i + 1 < args.Length)
{
options.GamePath = args[++i];
}
}
else if (arg == "--skip-melonloader" || arg == "-s")
{
options.SkipMelonLoader = true;
}
else if (arg == "--force" || arg == "-f")
{
options.Force = true;
}
else if (arg == "--non-interactive" || arg == "-n")
{
options.NonInteractive = true;
}
else if (arg == "--prerelease" || arg == "-r")
{
options.Prerelease = true;
}
else if (arg == "--list" || arg == "-l")
{
options.ListGames = true;
}
}
// Handle --list
if (options.ListGames)
{
Console.WriteLine("Supported games:");
foreach (var game in GameConfigs.All)
{
Console.WriteLine($" {game.GameId, -10} {game.DisplayName}");
}
Environment.Exit(0);
}
return options;
}
static void PrintHelp()
{
Console.WriteLine("Installs accessibility mods for supported Unity games.");
Console.WriteLine();
Console.WriteLine("Usage: AccessModsInstaller [options]");
Console.WriteLine();
Console.WriteLine("Options:");
Console.WriteLine(" --game, -g <id> Game to install mod for (pwaat, ddlc)");
Console.WriteLine(" --game-path, -p <path> Path to the game installation directory");
Console.WriteLine(" --skip-melonloader, -s Skip MelonLoader installation check");
Console.WriteLine(" --force, -f Overwrite existing files without prompting");
Console.WriteLine(" --non-interactive, -n Run without user prompts (for automation)");
Console.WriteLine(
" --prerelease, -r Include prerelease versions when downloading"
);
Console.WriteLine(" --list, -l List supported games");
Console.WriteLine(" --help, -h Show this help");
Console.WriteLine();
Console.WriteLine("Supported games:");
foreach (var game in GameConfigs.All)
{
Console.WriteLine($" {game.GameId, -10} {game.DisplayName}");
}
Console.WriteLine();
Console.WriteLine("Examples:");
Console.WriteLine(" AccessModsInstaller");
Console.WriteLine(" AccessModsInstaller --game pwaat");
Console.WriteLine(" AccessModsInstaller --game ddlc --game-path \"C:\\Games\\DDLC\"");
Console.WriteLine(" AccessModsInstaller --game pwaat --non-interactive --force");
}
class Options
{
public bool ShowHelp { get; set; }
public string? GameId { get; set; }
public string? GamePath { get; set; }
public bool SkipMelonLoader { get; set; }
public bool Force { get; set; }
public bool NonInteractive { get; set; }
public bool Prerelease { get; set; }
public bool ListGames { get; set; }
}
}