The 32blit Lua engine is just another 32blit application that just happens to run a game implemented entirely in Lua.
What if you wanted to mix the benefits of C++ heavy lifting, with the easy tweakability of Lua in your own game?
Perhaps you want to define weapons, vehicles or enemy AI behaviour as scripts, or provide custom level or mod support.
This tutorial covers taking 32blit Lua and using it as the code for your own customisable game.