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GameEngineUI.sln
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20 lines (20 loc) · 888 Bytes
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameEngineUI", "GameEngineUI\GameEngineUI.vcxproj", "{F8A5C6FD-805C-4958-83B9-83870756D621}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F8A5C6FD-805C-4958-83B9-83870756D621}.Debug|Win32.ActiveCfg = Debug|Win32
{F8A5C6FD-805C-4958-83B9-83870756D621}.Debug|Win32.Build.0 = Debug|Win32
{F8A5C6FD-805C-4958-83B9-83870756D621}.Release|Win32.ActiveCfg = Release|Win32
{F8A5C6FD-805C-4958-83B9-83870756D621}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal